I’m back on the road again this week and was reflecting on the plane about last week’s trip to the NVIDIA GTC Conference and Emerging Companies Summit. I’ve attended this gathering of the GPU community in the past, but I’m struck by how much momentum this industry has gained throughout the past year. New hardware initiatives (Kepler), new algorithms being moved to the highly parallel GPU, and new companies emerging to build products.

In the Mersive booth we demonstrated a 3400 x 800 pixel, eight-foot-wide display composed of three projectors running our newest software product, Sol GPU. This is the simplest version of our auto-calibration to date and leveraged the on-board capability of GPU computers to warp/blend the display – no external hardware needed. We encouraged people to move the projectors and recalibrate live and then play a video game we were running. Getting to engage people in this way and let them experience first-hand the ease-of-use that’s possible now with multi-projector displays made it a fun event for me.

Some of the other things that were being demonstrated at the show also touched on the progress this industry is making empowering users with greater graphics capabilities:

  1. My post last week talked about the shift of GPU computing to the cloud, which is one way users will more easily access this technology.
  2. NVIDIA launched Kepler with new features like Hyper-Q, Dynamic Parallelism and a new architecture touted as the cornerstone of power-efficient GPU computing.
  3. Supermicro showcased their latest X9 SuperServers providing high density GPU computer power.
  4.  NVIDIA also announced GeForce GRID meant to bring “console quality” gaming to every device a user owns and leverages online services like Gaikai and OTOY.

The pace of development in this technology is accelerating. I’m already excited to go to next year’s conference to see all the change and innovations that will occur throughout the coming year.

About Christopher Jaynes

Jaynes received his doctoral degree at the University of Massachusetts, Amherst where he worked on camera calibration and aerial image interpretation technologies now in use by the federal government. Jaynes received his BS degree with honors from the School of Computer Science at the University of Utah. In 2004, he founded Mersive and today serves as the company's Chief Technology Officer. Prior to Mersive, Jaynes founded the Metaverse Lab at the University of Kentucky, recognized as one of the leading laboratories for computer vision and interactive media and dedicated to research related to video surveillance, human-computer interaction, and display technologies.

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