Archive for February, 2011

  • The Head-Mounted Display (HMD) is almost synonymous with Virtual Reality. So much so that iconic “VR” images almost always involved someone wearing an 1980’s-chic headpiece wrapping their head with their arms extended into empty space and elegantly manipulating some virtual object. It makes sense that the headmounted display was the centerpiece for early visions of VR. After all, if virtual reality entails replacing your current surroundings with computer generated models a fairly obvious approach is to supplant your visual surround with a couple displays in front of each eye that simply occlude your surroundings. In fact, the first VR system also ...Read More »

  • Been super busy and haven't had much opportunity to blog in awhile but I am in a great mood today and want to share what's on my mind. Virtual Reality is (finally) on the rise. When I was an undergrad at the University of Utah, I  was lucky enough to rub elbows with researchers in the areas of Computer Graphics, Computer Vision, and Visualization. Virtual Reality was a huge focus, showed great promise, and its impact on society seemed almost inevitable. It’s popularization culminated with a covershot on Scientific American in 1984 and the publication of the sci-fi ...Read More »

  • It struck me last week at ISE that we are in the midst of a revolution. Two distinct markets – AV and IT – with differing technologies, standards, and even languages that describe their respective fields, are about to converge. The heritage of the AV (think AUDIO-VISUAL) market has centered on information delivery to humans (with an emphasis on the human) and evolved from some of the earliest work in filmmaking, sound and image recording and, eventually, broadcast radio. As a result, the primary innovations in the AV space center around representation and delivery of audio/video and the resulting ...Read More »