This week I’ve been in San Jose, CA at the Nvidia GPU Technology Conference, where Mersive was invited to present as part of their Emerging Companies Summit, and our CEO was invited to speak as part of the “CEO’s on Stage” portion of the event.

I know many of my readers are interested in industry trends and want to know about the “hottest” products/announcements coming out of the GPU ecosystem.  The most obvious announcement is that Nvidia is migrating GPU computing to the cloud.  I won’t go too much into the importance of cloud-based computing, because a post focused on the importance of technology in the cloud has about as much value as a post about the information super highway and how great it is. I refuse to do it!  I’m more excited about the implications of this announcement.

There are two key components in virtualizing an important piece of hardware or an application:

  1. Migrating the GPU into remote servers that can be centrally managed and accessed via the network (i.e. moving it into the cloud)
  2. Remotely rendering the result to the display at the end-client.  Once the work is done on the GPU, the result (images and video) must be transported to the display sitting on your desk or on your phone.

Nvidia’s work in pixel streaming has allowed it to remotely access high-definition videos at 60hz over traditional networks, which is amazing, and this is probably the most impressive insight garnered from the show.

So, why is this so important?  The ability to pixel stream for remote display separates the display from the source. The display paradigm that involves a single display connected to a single video source or computer is finally being re-thought.

When a large company like Nvidia supports the concept of remote pixel streaming, they create a new pathway for how we utilize and interact with our display environments.  The implications are huge, but the most impactful is probably this: displays can become shared infrastructure!  A shared, software-managed display landscape is something Mersive is also actively pursuing, (a sneak peek of our software will be revealed at InfoComm next month) so I’m excited to see that we are aligned with Nvidia.

About Christopher Jaynes

Jaynes received his doctoral degree at the University of Massachusetts, Amherst where he worked on camera calibration and aerial image interpretation technologies now in use by the federal government. Jaynes received his BS degree with honors from the School of Computer Science at the University of Utah. In 2004, he founded Mersive and today serves as the company's Chief Technology Officer. Prior to Mersive, Jaynes founded the Metaverse Lab at the University of Kentucky, recognized as one of the leading laboratories for computer vision and interactive media and dedicated to research related to video surveillance, human-computer interaction, and display technologies.

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